In the press


Recreating the Odeon by Place Jam® has featured in the Evening Chronicle. Place Jam's Mark Jackson was quoted,

"I was thinking about projects that I could bring back to life and create VR experiences, and the Odeon was an obvious choice. There is still a lot of interest in it and it is still quite fresh in people's minds". Recreating the Odeon is available now in the online shop


Recreating the Odeon by Place Jam® is continuing to be developed as a VR experience. There will be a series of 360° VR panoramas and VR cardboard viewers available for purchase. A real-time VR access and a virtual tour will follow in 2021 to commemorate the opening of the former Theatre in 1931.


The Keona Road project by Place Jam® has featured on the Bolton News.


'During the coronavirus pandemic technology has helped bridge the gap between loved ones by keeping people connected. Covid-19 has impacted care home residents particularly bad. Care home residents haven't be able to go outside... it was important for her to see green spaces and somewhere where she has a personal connection'. 


The Piccadilly Gardens Manchester VR project by Place Jam® has featured on The Manc.

'Long have many of us dreamed of Manchester city centre’s most infamous garden finally getting the rehabilitation it deserves after years of imprisonment. Piccadilly Gardens was once a breathable, refreshing area, and we want it back'. 


The Keona Road project by Place Jam® has featured on Ladbible.


'Penny used to live in McDowall in Brisbane, Australia, but her family home was demolished back in 2004, removing any trace of the property that had been filled with memories. Through photographs and his own memories of the house, we were able to bring her beloved home back to life, hoping it may bring her comfort during such difficult times'.


The Keona Road project by Place Jam® has featured on Landscape, the Journal of the Landscape Institute.


'I think the model could capture a sense of place and time, an demonstrate  meaning and value from the shared memory of the landscape'  Artificial landscapes or 'surroscapes' (surrogate landscapes) are not a substitute for real world landscapes, but they have purpose in raising our expectations of them, reminding us of their virtues, and empowering us to design and play test them through extended reality'.